An educator and researcher passionate about transforming primary education through the power of educational technology (EdTech). My mission is to design interactive, inclusive, and engaging learning experiences that support young learners in their academic journey.
This Capstone ePortfolio is not just a final requirement, it’s a vision brought to life. It captures the heart of my graduate journey: exploring how digital tools, when used with purpose, can solve classroom problems, support struggling learners, and spark joy in learning.
Across six signature projects, I’ve created technology integrated solutions grounded in field experience, backed by research, and designed for real students in real schools.
From crafting interactive writing modules for English learners to leading behavioral studies using positive reinforcement, I’ve seen what happens when thoughtful design meets educational need and it’s powerful.
I designed effective instruction by combining theory and real-world technology tools especially visible in my Curriculum Project and Instructional Design work.
Through the Action Research and Needs Assessment, I implemented learning strategies that engaged students and improved outcomes anchored in best practices.
My Action Research brought it full circle merging data, feedback, and theory to improve classroom management through positive reinforcement.
I built responsive, accessible digital spaces in both my Multimedia eLearning Project and School Technology Plan, tailoring technology to meet diverse learning needs.
Each project reflects my growth as a professional: collaborating, adapting, and leading through iterative design and reflective practice.
Action Research – Using reinforcement to shape classroom behavior
Curriculum Project – A special education math intervention built on real classroom data
Instructional Design – A creative, modular English language course for young learners
Multimedia eLearning – Interactive videos that boost engagement and comprehension
Needs Assessment – Uncovering learning gaps through stakeholder-driven data
Technology Plan – Scalable, affordable, and future-ready school technology blueprint
This is more than a showcase, it’s a toolkit for educational transformation.
Click through, dive in, and discover how I’m building the classrooms I believe in.
Because technology isn’t just about devices, it’s about designing better learning experiences.
AECT and ISTE Standards Alignment Table
| AECT Standard | Indicator | Description | Portfolio Evidence | ISTE Standard | Description |
|---|---|---|---|---|---|
| Standard 1: Content Knowledge | 1.2 | Use of tech tools to create instructional materials | Multimedia eLearning, Instructional Design, Curriculum Project | ISTE 1.1 (Learner) | Set goals & improve practice using technology |
| 1.5 | Demonstrates contemporary professional ethics | Needs Assessment, Curriculum Project | ISTE 1.2 (Leader) | Model ethical use of technology in professional practice | |
| Standard 2: Content Pedagogy | 2.1 | UDL and accessible instructional plans | Curriculum Project, Instructional Design, Technology Plan | ISTE 1.5 (Designer) | Design accessible, learner-driven experiences |
| Standard 3: Learning Environments | 3.2 | Creates inclusive, engaging learning environments | Multimedia Project, Curriculum Project, Action Research | ISTE 1.4 (Collaborator) | Collaborate using digital tools to support student success |
| 3.4 | Manages tech-enhanced learning environments | Adobe Captivate, School Technology Plan | ISTE 1.6 (Facilitator) | Foster student ownership through use of digital tools | |
| Standard 4: Professional Knowledge & Skills | 4.1 | Collaborates with stakeholders to support instruction | Needs Assessment, Curriculum Project, Action Research | ISTE 1.2 (Leader) | Shape and model shared vision for empowered learning |
| 4.3 | Analyzes data to improve instructional design | Action Research, Needs Assessment | ISTE 1.7 (Analyst) | Use data to drive instruction and improve student learning | |
| Standard 5: Research | 5.1 | Demonstrates knowledge of research and theory | Action Research, Instructional Design | ISTE 1.1 (Learner) | Engage in ongoing learning to deepen professional practice |
| 5.3 | Evaluates design impact on learning outcomes | Multimedia eLearning, Action Research, Curriculum Project | ISTE 1.7 (Analyst) | Evaluate learning with technology to inform instruction |